Selected publications
- Mahardhika, G. P. (2019). Gim proses donor darah sebagai alat promosi donor darah. JMAI (Jurnal Multimedia & Artificial Intelligence), 3(1), 9-16.
- Mahardhika, G. P., Kurniawardhani, A., & Yolhanda, D. (2019, February). Mobile games interaction design for people with visual impairment using participatory design approach. In IOP Conference Series: Materials Science and Engineering (Vol. 482, No. 1, p. 012039). IOP Publishing.
- Mahardhika, G. P., & Anwar, H. (2018). Digital Game Based Learning untuk pembelajaran aritmatika bagi penyandang tunanetra. Teknoin, 24(1), 41-54.
- Ramadhani, E., & Mahardika, G. P. (2018, March). The technology of lifi: A brief introduction. In IOP conference series: materials science and engineering (Vol. 325, No. 1, p. 012013). IOP Publishing.
- Mahardhika, G. P. (2016). Math Ship: digital game based learning to improve students’ mathematics skill. Advanced Science Letters, 22(10), 3181-3184.
- Mahardhika, G. P. (2015). Digital game based learning dengan model ADDIE untuk pembelajaran doa sehari-hari. Teknoin, 21(2).