Galang Prihadi Mahardhika

Assistant Professor in Informatics

Research interest:
Game-Based Learning, Educational Technology, Special Education

Email: galang.prihadi[at]uii.ac.id

Education:

M.Kom. | Magister Komputer – Universitas Islam Indonesia

S.Kom.  | Sarjana Komputer – Universitas Islam Indonesia

More:

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Description

Galang is a person who likes logic and design. He considers the rationality of a logic combined with the beauty of design is an interesting and innovative work of art. Along the way, he found both elements in music and games. As a music lover, Galang can play several musical instruments such as drums, guitar, bass, piano, and violin. Meanwhile, as a researcher in the field of games, Galang prefers games that can provide tangible benefits, such as learning games, instructional games, and games for people with special needs. The research interest in the game field then continues to develop into related topics, such as human-computer interaction (UI/UX), multimedia, 3D Modelling, Hardware Controller, Artificial Intelligence, and others.

Selected publications

  • Mahardhika, G. P. (2019). Gim proses donor darah sebagai alat promosi donor darah. JMAI (Jurnal Multimedia & Artificial Intelligence), 3(1), 9-16.
  • Mahardhika, G. P., Kurniawardhani, A., & Yolhanda, D. (2019, February). Mobile games interaction design for people with visual impairment using participatory design approach. In IOP Conference Series: Materials Science and Engineering (Vol. 482, No. 1, p. 012039). IOP Publishing.
  • Mahardhika, G. P., & Anwar, H. (2018). Digital Game Based Learning untuk pembelajaran aritmatika bagi penyandang tunanetra. Teknoin, 24(1), 41-54.
  • Ramadhani, E., & Mahardika, G. P. (2018, March). The technology of lifi: A brief introduction. In IOP conference series: materials science and engineering (Vol. 325, No. 1, p. 012013). IOP Publishing.
  • Mahardhika, G. P. (2016). Math Ship: digital game based learning to improve students’ mathematics skill. Advanced Science Letters, 22(10), 3181-3184.
  • Mahardhika, G. P. (2015). Digital game based learning dengan model ADDIE untuk pembelajaran doa sehari-hari. Teknoin, 21(2).